Under fire for more than a week, the graphic quality of the gameplay video of Halo Infinite broadcast during the Xbox Games Showcase always has a hard time satisfying fans. After leaving the field open to Aaron Greenberg to speak on the subject, 343 Industries is coming out of silence and confirms that they still have work to do to improve this aspect of FPS.

A beautiful world to explore at launch

Via Halowaypoint forum, the US studio said it had read all of the negative comments, including those from Digital Foundry, concerning the characters and the objects which seemed flat, simplistic and plastic as well as the lighting which seemed very dull: ” In many ways, we agree here that we have some work to do to improve the rendering and visual fidelity of the game before its release. »

He adds that “ the version used to run the campaign demo had been under development for several weeks, with a variety of graphics and game systems being finished and refined. (…) We don’t have any results to share yet but the team is working as quickly as possible to respond to criticisms regarding the details, clarity and overall fidelity of the title. »

The company concludes as follows: “ The team is committed and ensuring that there will be a beautiful open world to explore when players jump into the game. »

Multi or not multi?

Also via the long post published on the forum, 343 Industries spoke about the general artistic direction of the game which was also pointed out by the players by declaring that ” Based on our lessons from Halo 4, Halo 5, and Halo Wars 2, along with strong community feedback, we’ve decided to return to the aesthetic legacy that defined the original trilogy. »

A choice assumed 100% by the developers and on which they do not intend to backtrack: ” While we understand that this is not everyone’s personal preference, we stand by this decision and are happy to share it with fans around the world. »

Note also that the studio has indicated rather vaguely that the health crisis has had an impact on the design of the multiplayer mode. Although community director Brian Jarrard confirmed his presence at the launch earlier this week, it now seems difficult to know if this will really be the case and especially what features will be present on D-Day. The answer will be given in the weeks or so. months to come.

Halo Infinite will be released later this year on PC, via Microsoft Store and Steam, Xbox One, Xbox Series X and Xbox Game Pass. His campaign will take us to the discovery of Halo Zeta.